This is a really fun board game. The game is a race to touch a certain number of flags. Your players are little pewter robots, and the board is a factory floor. Each player programs his robots for 5 phases, with cards like "move forward", "turn right", "turn left", etc. In addition, the boards have elements that affect your robot, such as conveyor belts, gears and laser beams. All robots move simultaneously during the 5 phases, so unexpected things can happen if another robot gets in your way! The board and flags can be arranged in different ways, creating new challenges each game. It usually takes about an hour to play, and longer depending on how many boards and how many players you have.
The game consists of a board and 16 pieces. Each piece has four distinct characteristics: height (tall or short), color (light or dark), shape (round or square), and style (solid or hollow). The object is to get four pieces in a row that have at least one of the above characteristics in common (for example, 4 tall pieces, 4 round pieces, etc.). The catch is that on each turn, the player chooses his or her opponent's piece, and hands that piece to the opponent to be placed on the board.
This game was unavailable for a time, but my sister found it for me on eBay. Your have a board consisting of 6 concentric circles, and 6 radial lines. Each player has a set of colored stones. There are two ways to win: The first is to get 6 pieces in a row, which can be in a circle, along a radial, or in a spiral. The second is to capture six of your opponent's pieces. Pieces are captured by flanking 2 adjacent stones.
This is kind of a fun fantasy-adventure game, with an RPG flavor. One nice thing is that you can play a solitaire version of the game, in case you don't happen to have other players handy. Also, there are a number of expansion packs available to keep things fresh and interesting.
The Generic Universal Role-Playing System, by Steve Jackson Games. I know, this puts me in a geek category all its own. What can I say? I started playing dice-and-paper role-playing games in high school, and I happen to like GURPS because the emphasis is more on character development, role-playing and storytelling than on hacking and slashing and collecting treasure. Of course, whom you play with makes all the difference in the world! The other thing I like about GURPS is that you only need one set of rules to play in any genre, from classic fantasy to science fiction to historical and mythological settings. And if you can't decide, there's always world-hopping and time travel.
World of Warcraft
I suppose I have a sort of love/hate relationship with this game. It's an online role-playing game, in case you're totally out of the geek circles. I enjoy playing it, but often feel that my time would be better spent in other ways. I played it for a while, quit for a year, came back to it, and have quit again.